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AI Insights · Timothy · April 2024

Top 5 Hypercasual Games in Poland Q1 2024: Performance Overview

Discover the performance trends of the top 5 hypercasual games in Poland for Q1 2024, including downloads, revenue, and active users.

Top 5 Hypercasual Games in Poland Q1 2024: Performance Overview

In the first quarter of 2024, Poland witnessed notable performance trends among the top 5 hypercasual games on a unified platform. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.

Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. showed a steady increase in weekly revenue, peaking at approximately $1.4K in the final week of February. Weekly downloads fluctuated slightly, reaching a high of 144 in early March, while weekly active users saw a peak of 217 in the same period before declining to 163 by the end of March.

Tamagoo - 3D Slime Simulator from Vexuse experienced a substantial increase in weekly revenue, reaching just over $1K in mid-February. Weekly downloads surged dramatically, peaking at nearly 4K in late January before stabilizing around 900 in March. The game also saw a consistent rise in weekly active users, peaking at nearly 10K by the end of the quarter.

Kick Giant: Giant Hunter from Pixeland OU had relatively stable weekly revenue, with a peak of $711 in the last week of March. Downloads saw a high of 3.1K in early January but gradually decreased to around 1K by the end of March. Weekly active users peaked at 9.7K in early January and showed minor fluctuations throughout the quarter.

BLACK RUSSIA from BLACKHUB GAMES displayed a varied trend in weekly revenue, with a significant spike to $954 in mid-February. Downloads peaked at 979 in late January but dropped to around 450 in early March. Active users steadily increased, peaking at 1.9K by mid-February before slightly declining towards the end of the quarter.

Bus Simulator : Ultimate from Zuuks Games saw a noticeable peak in weekly revenue at $615 in early January, with a gradual decline to $320 by the end of March. Downloads fluctuated, peaking at 3.1K in mid-March. The game maintained a high number of active users, peaking at 14K in mid-March before stabilizing around 11K towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024